Genesis fans might not be able to call out Ed Annunziata’s name on cue, but they probably can’t mention some of their favorite games without mentioning one that has his stamp on it. As the major force behind such franchises as Chakan The Forever Man, Ecco the Dolphin and Kolibri, he was all over Sega’s 16-bit console.
Interviews
Interview: Scot Bayless (SOA Technical Director)
Through the turbulent early ’90s Sega of America underwent a massive transformation that resulted in market dominance. Employees of the company during this time took part in a roller-coaster of a business that rose and crashed almost too fast to comprehend. One person with a front row seat to these events was Scot Bayless, a former Technical Director and producer for SOA.
Interview: Matthias Hullin (Creator of the Retrode)
The march of new technology has managed to breathe new life into our old consoles, enriching our established gaming experiences and adding new ones to what most people consider to be dead machines. Matthias Hullin has undertaken one such project. His Retrode is a device that allows gamers to use their original Genesis and SNES cartridges with a PC emulator.
Interview: Joe Morici (Capcom VP of Sales)
Capcom’s massive exposure during the early late ’80s and ’90s is the result of the hard work by Capcom’s marketing division, which was run by Sr. Vice President Joe Morici. During his tenure, Street Fighter II exploded onto the scene, Strider took arcades by storm, and a certain blue robot made his debut.
Interview: Mike Lubuguin (Electronic Arts Producer)
For more than a decade Michael Lubuguin was a part of Electronic Arts as it grew from a small PC publisher into a software powerhouse. He saw its rise and had a hand in creating several classic games for the Genesis, including Road Rash, the Strike series, and Crüe Ball.