This interview with Sega Spain President Paco Pastor originally appeared in the November 1992 issue of Mega Force. In it, Pastor shares some candid opinions on Sega’s products at a time when the company’s European fortunes were on the rise. It’s an interesting glimpse into how Sega ran its business in Spain, a sector that doesn’t usually get much press.
Classic Interviews
Classic Interview: Makoto Uchida (Die Hard Arcade)
These two interviews with AM1 Designer and Director Makoto Uchida were originally published in the October/November 1997 issue of Sega Saturn Magazine and on Sega’s website circa 1997. They contain some interesting information regarding what would become Sega’s most successful American-developed arcade game and a Saturn classic.
Classic Interview: Rikiya Nakagawa (AM1 Head)
This interview excerpt was originally published in the August/September 2000 issue of the Japanese Dreamcast magazine. While the actual interview is much longer, this translated section includes information specific to Rikiya Nakagawa’s early days at Sega and his work on arcade titles.
Classic Interview: Susumi Hirai (Die Hard Arcade Programmer)
This 1996 interview with AM1 programmer Susumi Hirai was originally published in the August 1996 issue of Sega Saturn Magazine. It holds some interesting tidbits of information regarding what would become Sega’s most successful American-developed arcade game, and a Saturn classic.
Classic Interview: Masami Ishikawa (Sega Product Designer)
As part of a celebration of the Mega Drive’s 30th anniversary in the November 2018 issue of Famitsu magazine, Sega product designer Masami Ishikawa shared his thoughts on what it was like developing Sega’s most successful piece of consumer hardware.
