Behind the Design

Behind the Design, Features

Behind the Design: Disney’s Aladdin

Sega-16 takes a comprehensive look behind the making of a true Genesis classic. We’ve spoken to a dozen people involved at Disney, Sega, and Virgin Games, including programmer David Perry and former Disney Software Producer Patrick Gilmore. We even spoke to people who worked on the film! This is the definitive story of how three major companies united to create a fan-favorite.

Behind the Design, Features

Behind the Design: Joe Montana Football

When you think video game football, the first name to come to mind is Madden, and while it’s definitely the biggest name, its domination wasn’t always so clean cut. Almost a half a year before the console debut of EA’s never-ending franchise, another football series was born – by the hands of the same creators! Joe Montana Football was Sega’s first foray into the big leagues of digital football, and it almost died on the drawing board. In fact, there were at one time as many as three different teams working on it at one time, and it was Trip Hawkins’ company that finally saved the day.

Behind the Design, Features

Behind the Design: Jurassic Park

With a dedicated team of a dozen animators, artists, and designers, developer BlueSky Software set out to create a game that could match the hugely popular license it bore. For more than a year it toiled and sweated, until they were done, and what it produced went on to become a massive hit. So successful was the Genesis version of Jurassic Park that it spawned a franchise.