Some games are never released in all regions, and others are released in such small quantities that most people aren’t even aware that they exist. Such is the case of Surgical Strike for the 32XCD, which saw a limited release in Brazil. We have the full story here, so read on!
Behind the Design
Behind the Design: Disney’s Aladdin
Sega-16 takes a comprehensive look behind the making of a true Genesis classic. We’ve spoken to a dozen people involved at Disney, Sega, and Virgin Games, including programmer David Perry and former Disney Software Producer Patrick Gilmore. We even spoke to people who worked on the film! This is the definitive story of how three major companies united to create a fan-favorite.
Behind the Design: Joe Montana Football
When you think video game football, the first name to come to mind is Madden, and while it’s definitely the biggest name, its domination wasn’t always so clean cut. Almost a half a year before the console debut of EA’s never-ending franchise, another football series was born – by the hands of the same creators! Joe Montana Football was Sega’s first foray into the big leagues of digital football, and it almost died on the drawing board. In fact, there were at one time as many as three different teams working on it at one time, and it was Trip Hawkins’ company that finally saved the day.
Behind the Design: Jurassic Park
With a dedicated team of a dozen animators, artists, and designers, developer BlueSky Software set out to create a game that could match the hugely popular license it bore. For more than a year it toiled and sweated, until they were done, and what it produced went on to become a massive hit. So successful was the Genesis version of Jurassic Park that it spawned a franchise.
Behind the Design: Adventures of Willy Beamish
We all love to pop in a game and enjoy what it offers, never really stopping to consider all the work that goes into making that little case of plastic and silicon turn into something worth playing. Often, the development process is much harder than one would think, and occasionally, it’s downright horrible. One game that experienced more than its fair share of problems was the Adventures of Willy Beamish on the Sega CD. From difficulties getting authorization from Sega to working around the Sega CD’s terribly slow drive, poor Willy almost never got off the ground.