Climax broke new ground on the Genesis with this isometric action/adventure classic. Landstalker was a game unlike any other on the console, and it still holds a special place in the hearts of gamers worldwide. Join us for our deep dive into how it was made, as we examine everything from its conception to release with newly-translated documents and interview details!
Current Articles
The ten most recent articles.
Classic Interview: Hayao Nakayama
In this translated interview from 1980, then-Sega Executive Vice President Hayao Nakayama discusses the company’s operations, bootleggers, and the recently-acquired Gremlin Industries. He provides some insightful details into Sega’s corporate composition, priorities, and sales, as well as the relationship between its Japanese and U.S. branches.
Choplifter
Sega took its already great arcade game and improved it for a Master System release. Though short and often brutally hard, Choplifter is really fun while it lasts and is an excellent refinement of the PC classic. If you’re looking for some twitchy shooting action, then this is one game you definitely need to try out. Grab a Master System controller and GET TO DE CHOPPA!
Behind the Design: Shining Force
Climax built on its success with Shining in the Darkness to create one of the most legendary 16-bit titles of all time. To this day, Shining Force is considered a true Genesis classic, and it spawned a series of its own that still has fans. Join us as we examine how this beloved game was conceived, developed, and released.
Alex Kidd BMX Trial
Poor Alex Kidd can’t catch a break. After losing his job as Sega’s mascot to Sonic, he’s been in the video game wilderness for years. With games like BMX Trial, it’s no wonder. A Paddle Control title, this racer is about as much fun as rubbing against one of the numerous cacti Alex has to avoid. There are better paddle games out there, so save your money.
