Sega’s Toshokan modem service in Japan had a few titles that were released here, such as Flicky and Fatal Labyrinth. However, there were quite a few that never came to the west, and 16t is one such title. It has that early ’80s arcade flavor to it, and while there’s not much depth, its simple to play and can be fun for a while.
Author: Doug Jackson
Hands-On: Sonic The Hedgehog Pocket Adventure
Sega’s famous hedgehog has appeared on many consoles, including the short-lived (but awesome) Neo Geo Pocket Color. Essentially a celebration of all the stages that made the Genesis Sonic games so much fun, it works quite well on the little machine and is a worthy addition to any game library.
Hands-On: Rolling Thunder (NES)
Namco’s arcade classic came home to the NES in stellar fashion, retaining the visual style and gameplay. It also brought all the challenge of the coin-op, and all these factors combine to produce one of the better arcade ports on the NES. This is definitely a cartridge to own.
Hardball!
Among the slew of baseball games on the Genesis, Accolade’s Hardball! strikes out. Poor gameplay overpowers all other considerations, making this one title to forget about. Later installments fixed many of the problems, but by then there were much better alternatives. The best thing about Hardball!? The Boris Vallejo box art.
Bouncers
Sierra came up with an offbeat take on basketball that unfortunately doesn’t execute as well as it should. An interesting concept that stands out among other Sega CD titles, Bouncers unfortunately falls flat due to uninspired gameplay and an overall lack of depth. It might still be worth looking into for the novelty factor but not much beyond that.