The U.S. Saturn suffered early on due to a lack of RPGs, and one of the first released was Virtual Hydlide. The game was a noble attempt at bringing a 3D environment to the genre, but it sacrificed everything the Hydlide series had built up over the years. The result was an adventure better left to rot in a dungeon.
Author: Sebastian Sponsel
Disney’s Aladdin (Master System)
Most gamers think of the Genesis or SNES versions when talking about Disney’s Aladdin. There was also a Master System release that actually followed the movie’s plot more closely than its 16-bit siblings. It was a fun game that was a bit too easy but played and looked great. Fans should consider a return to Agrabah for one more romp with Prince Ali.
Moving Adventure Psy-O-Blade
Visual novels are few on the Genesis, especially in English. Moving Adventure Psy-O-Blade was one of the few that never saw a western release, but thankfully, some hard-working people in the Genesis community have fully translated it. Now, we can finally check out this unique space adventure, lackluster plot and all.
D2
Warp’s long-anticipated sequel to its 32-bit horror game D finally arrived on the Dreamcast in 2000, and it didn’t live up to fans’ expectations. Its gameplay was slow and tedious, the plot was downright weird, and the story progression was often frustrating. Still, there was something about it that made players forge on to uncover the mystery behind Laura’s final adventure.
D
Warp’s horror title D likely did more to establish the reputation of its creator, Kenji Eno, than it did to advance its genre, but the game is a solid bit of fun. It was challenging and created a great atmosphere, despite some visual shortcomings and linear gameplay. It’s a great example of Eno’s visionary storytelling methods and is definitely worth checking out.