Sequels are always anticipated, but some turn out to be less than expected. Such was the case with Wolf Team’s Anet Futatabi, the third game in the trilogy surrounding Anet Myers and Earnest Evans. Expectations were high, but heads were hung low upon release. Care to taste our disappointment? Read our full review.
Author: Ken Horowitz
Interview: Chris Shrigley (Disney Interactive Programmer)
As a programmer on some great Genesis games like Gargoyles and Spider-Man, Chris Shrigley has seen his fair share of software. Sega-16 recently chatted with him about his experiences with the console, as well as with the Sega CD. Read the full interview for all the juicy details!
Preview: Beggar Prince
As you may already know, the Super Fighter Team is putting the final touches on Beggar Prince, the first new Genesis release in almost a decade. Sega-16 was fortunate to get all the tasty details about the localization process, as well as talk to project leader Brandon Cobb about the experience! Read all about it in our exclusive preview!
Shining in the Darkness
Like RPGs? Good! We’ve got a review of the one that started the entire line of Shining games. Sega’s 1991 monster adventure, Shining in the Darkness, ushered in a new era of quality titles that have all maintained some sort of relation to each other, and have spawned over fifteen entries on more than half a dozen consoles. Read on, and see where it all began.
Interview: Tim Trzepacz (Microprose Programmer)
He’s been involved with the Ratchet & Clank series, worked on the classic Lunar remakes for the Playstation, and played a huge part in the Genesis classic Pirates! Gold. Yes, Tim Trzepacz has been around the game industry for a while, and has worked on some great games.