Author: Ken Horowitz

Genesis Reviews

Atomic Robo-Kid

Among the plethora of shmups available on the Genesis is Atomic Robo-Kid, a game that has received heavy criticism over the years. Guess what? It’s about to receive some more. Sega-16 sat down with the game, and came away…less than impressed, to say the least

Features, Sega Scan

Sega’s SVP Chip: The Road Not Taken?

Genesis fans were quick to point out the incredible visuals (for the time) of Virtua Racing, they were even quicker to notice the price — $100. The Sega Virtua Processor, designed to counter Nintendo’s own FX chip series, was highly powerful but too expensive to maintain in the face of the next hardware generation. It was supplanted by the 32X, a move that could possibly have been avoided. Read our complete article, Sega’s SVP Chip: The Road not Taken for all the details on the option Sega decided against, and how it might have actually saved them.

Genesis Reviews

Paperboy 2

Every time a company tinkers with an arcade classic, my heart sinks. Lamentably, it seems to have hit solid bedrock with Paperboy 2, a game that tries to improve upon a formula that needed no tweaking at all. The result? Pure mediocrity.

Features, Interviews

Interview: Mike Montgomery (Founder of Bitmap Bros.)

In 1987, a company was founded in England and quickly began to turn out hit after hit, making a name for itself over several platforms. That company was the Bitmap Brothers, and you’ve probably played a few of their offerings, like Speedball 2: Brutal Deluxe, Soldiers of Fortune, and Gods. Sega-16 recently had the chance to briefly talk with the Bitmap Brother’s founder, Mike Montgomery, about his time on Sega’s 16-bit wonder and the era in general.