Our latest interview is with a former Sega VR helmet engineer (who has chosen to remain anonymous). In it, he details some interesting aspects of just why the fabled technology never made it to market, and he shows just how close they actually were to a viable product. It’s a ray of light on this otherwise dark patch in the history of the Genesis, so check it out!
Author: Ken Horowitz
Greendog the Beached Surfer Dude!
Sega’s Greendog the Beached Surfer Dude! seems to have a love/hate relationship with Sega gamers. After some serious playtime, we seem to lean towards the “love” crowd, but not by much.
Missing Mascots: Alex Kidd
The Genesis is a digital graveyard of mascots that were unable to survive the jump to next generation consoles. As time has proven, not even the mightiest and most popular are immune. Take Alex Kidd, for example. Once the unofficial face of Sega and the star of a half dozen adventures, he was laid low by a Sonic boom in 1991. But did he really have to disappear? Was he just the victim of circumstance, or did Sega consciously kill him off?
Interview: Tom Kalinske (Former CEO of Sega of America)
Sega-16 recently sat for a spell with former Sega of America president Tom Kalinske, and the wealth of information he had to share was astounding. From the company’s internal rivalry to the missed chance Sega had with Sony to develop a joint console and everything in between, Mr. Kalinske shed new light on everything Sega! Want more info? Then check out our exclusive, in-depth interview and see how it all happened!
Beggar Prince
After some serious playtime, Sega-16 has finally reviewed Beggar Prince. We would have covered it sooner, but…well, we were too busy playing! After so long, actually getting a chance to play a fresh Genesis RPG is something that tolerates no interruption, and we’re in this one for the long haul. We know you’re enthralled as well (you did buy it, didn’t you?), but why not hit pause yourself and have a look?