While NES owners were relishing the awesome experience that was Double Dragon II: The Revenge, Genesis gamers were left wondering why they never got to play Technos’ long-awaited sequel. It turns out that the localization gods were looking out for us, and The Mega Drive port just plain stunk. The NES version was an incredible adaptation that made the most of the hardware, while the Pal Soft translation went out of its way to do everything wrong.
Author: Ken Horowitz
Developer’s Den: Sega Technical Institute
From its creation in 1991 to its struggle to survive the transition to the 32-bit generation, the complete story of the Sega Technical Institute can now be told. Everything you want to know is here, including some heretofore unknown tidbits on cancelled titles like Spinny & Spike and the truth behind the relationship between the Japanese and American teams.
Interview: PBC Productions (Creators of Captain S Series)
Nintendo fans had a blast in the late ’80s and early ’90s watching Captain N the Game Master. An average guy being warped into his favorite video games was a great concept, and Sega fans were left out. No more! PBC Productions, a New York-based film group, has spoofed the famous Nintendo series with one of their own. Called The New Adventures of Captain S, it features perhaps the biggest Sega Genesis fan in the world facing off against the evil NES and his Game Genie overlord. The series also spoofs other ’90s series, like Saved By the Bell, and is just great fun to watch. Sega-16 recently spoke with PBC head Chad Williams and Captain S himself Brett Vanderbrook about their wonderful series.
MEGA Bites Vol. 02
Be it the newest Sega Megaton or just some random tidbit of news, MEGA Bites is there! This month, we report on using wireless Genesis controllers on your Wii, a great Amazon bargain for Genesis fans, the latest in Genesis emulation, and yet another new Sonic game. You know you want to read this! Well, you’re at least considering it, so check out the full article and see what’s up in the land of 16-bit!
Interview: Brian Coburn (SOA Composer & Sound Designer)
Sega has had many in-house composers over the years, but it was definitely at its prime during the Genesis era with the Sega Multimedia Studio. A crack team of sound designers and musicians, the studio was privy to the most modern equipment available, and it was responsible for scoring many Sega CD titles, like Ecco the Dolphin. Sega-16 recently sat for a bit with Brian Coburn, one of the many talented people who worked at the Multimedia Studio. A veteran of the music industry, Corburn went to great lengths to capture the sounds he needed, even almost getting bitten by an alligator while working on Jurassic Park CD!
