The original Blaster Master was something of a NES favorite, and Genesis fans were understandably jubilant when the sequel was announced for their beloved console. Imagining Jason roaming with SOPHIA through beautiful 16-bit backdrops and fighting majestic bosses seemed like a dream come true. Much to everyone’s dismay, the game failed to live up to its predecessor, and while not a bad game per se, it’s definitely lacking. We’ve put Blaster Master 2 through its paces to see just how it stands next to Sunsoft’s classic, so read our full review to see if it’s worth your time.
Author: Ken Horowitz
Sega-16 Year 03 Retrospective
My, how things change. By now, it seems like the site’s been around forever, which is a far cry from how I felt last June. In the span of a single year I’ve gone from considering the site to be a new and exciting adventure to not being able to get through my day without thinking about it. I guess […]
McDonald’s Treasure Land Adventure
Aside from the obvious clown character, I’m still wondering what the tie-to McDonald’s is here. It’s strange to see the fast food chain have its license used without any references incorporated into the game, and I suppose that it was just as enamored of Treasure’s magic as everyone else was. You have to admit, the two are an incredible way to sucker gamers into what’s essentially a run-of-the-mill platformer with an all too-happy protagonist.
Interview: Mike Wallis (SOA Producer)
Sega-16 has covered the Sega Technical Institute in more detail over the past three years than virtually any other source, and our recent historial on the group included interviews with over a half dozen former members. One of the most recent was with former producer Mike Wallis, a man who got his start at Electronic Arts and eventually went on to work on several titles, including the cancelled Sonic Xtreme. He had some interesting details to share about his time at the STI, so check out our full interview and get the scoop!
Interview: Chris Bergstresser (Sega Product Manager)
Sega-16 recently got the chance to speak to someone intimately involved with the Sega Channel, Sega product manager Chris Bergstresser, who also happened to deal with third party publishing agreements. He had a big hand in what was released on the Sega Channel, as well as those games brought directly onto the console via retail. Read our full interview for all the details.
