We all love to pop in a game and enjoy what it offers, never really stopping to consider all the work that goes into making that little case of plastic and silicon turn into something worth playing. Often, the development process is much harder than one would think, and occasionally, it’s downright horrible. One game that experienced more than its fair share of problems was the Adventures of Willy Beamish on the Sega CD. From difficulties getting authorization from Sega to working around the Sega CD’s terribly slow drive, poor Willy almost never got off the ground.
Author: Ken Horowitz
Interview: Chris George (Clockwork Tortoise Artist)
Gamers looking for a challenging and impressive action game need look no further than Sega’s Adventures of Batman & Robin. Awesome graphical effects and some great boss battles make this one a classic. Sega-16 recently chatted with Chris George, a former artist for Adventures developer Clockwork Tortoise, and he had quite a bit to say about his time at Sega and the creation of this memorable game.
Sega Firsts: Reverse Engineering
Late in 1992, Sega took Accolade to court for releasing unlicensed software on the Genesis. The resulting court decision sent shock waves through the gaming industry, setting a precedent about the legality of reverse engineering. The practice didn’t start with the Accolade case, though, and there’s a rich history of how it played out legally before Sega’s case set the law in stone. Sega-16 examines the events leading up to the landmark Sega vs. Accolade case in our latest feature Genesis Firsts: Reverse Engineering.
Genesis on Xbox Live Arcade? Why Not?
With more than a million downloads on the Virtual Console, Nintendo is seeing a massive interest in classic titles. Sega has been taking advantage of this bonanza, already bringing Genesis games to Nintendo’s fledgling service and with plans to offer many more. So if there’s definitely an interest in its back catalogue, why limit itself to only Nintendo’s console? Could there be an advantage to Sega making its 16-bit games available on Xbox Live Arcade? Sega-16 takes a long, hard look at this possibility, and the answer is deeper than you’d think.
Creative Genesis: 16-bit As Art
Besides having a ton of great games, the Genesis is also home to some incredible creativity on the part of its fans. Today we kick off a new feature series that delves into this oft-mentioned but little analyzed aspect of the console we all love. The first installment of Creative Genesis looks at some of the great artwork that has appeared over the years, both official and fan-based. There’s also a bit of cosplay tossed in for good measure (you know you want to see this!).