Gamers everywhere use eBay for all their Genesis needs, but it’s not always a clean-cut purchase. It can sometimes take quite a while to weed through all the innaccurate auction titles, poor descriptions, and unclear shipping instructions that some sellers lamentably include in their listings. In the latest installment of Stories from the Book of Genesis, Sega-16 shares some past experiences with the popular site and chances are, you’ve had a couple of the same things happen to you!
Author: Ken Horowitz
Interview: Peter Morawiec (STI Programmer)
In our tireless efforts to document every aspect of the Genesis experience, Sega-16 has spoken to literally dozens of personalities from the era, including half a dozen former members of the Sega Technical Institute. Recently, we spoke with Peter Morawiec, designer of Comix Zone and Sonic Spinball. Mr. Morawiec had a lot of great stories to share about his work at the STI and his time at Sega, and he’s graciously provided us with never-before-seen concept art and demo videos of the aforementioned games, as well as a Sonic game that to have been based on the Sonic SATM cartoon. This video hasn’t been seen in years, and probably by no one outside of the STI itself! What are you waiting for?
Side by Side: Michael Jackson’s Moonwalker (Genesis vs. Arcade)
Despite what you may think about Michael Jackson now, his musical talent is something that has remained consistent throughout the years. At the height of his fame, he was all over the place, including the movies, with the self-indulgent dance fantasy Moonwalker. Jackson himself is credited with the game concept and design of the video game versions of the movie, which were released for several consoles and in arcades. In our latest installment of Side by Side, we take a look at the Genesis and coin-op versions and see which comes out on top. Read the full article and try not to “woo!” too loudly.
Arnold Palmer Tournament Golf
With all the later, more advanced offerings by Sega and Electronic Arts, most people tend to forget the early sports games released on the Genesis. Some of them are rightly forgotten, but others such as Arnold Palmer Tournament Golf, still hold up pretty well. Granted, you’re not going to get the full PGA experience, but it’s still a fun way to spend an afternoon.
Interview: Chris Senn (STI Artist)
At the height of the 16-bit era, an elite group of creators enjoyed creative freedom at Sega that many developers today would kill for. The Sega Technical Institute was the home of some of the brightest minds in the industry, including Mark Cerny, Peter Morawiec, and Roger Hector. Among them was a young artist who would go on to work on one of the most controversial titles in Sega’s history, Sonic Xtreme. Chris Senn saw his fair share of interesting things while he worked at the House that Sonic Built, and he recently chatted with Sega-16 about his experiences.