Author: Ken Horowitz

Features, MEGA Bites

MEGA Bites Vol. 03

Some sad news awaits Genesis fans in regard to the revival of one of its most famous franchises, but luckily there’s some great news on the fan translation end to ease the pain. When you think about it, there’s an interesting spread of news this month. Good, bad, and downright confusing gives this installment of MEGA Bytes something for every Genesis fan to read!

Features, Interviews

Interview: David Siller (Designer of Aero the Acrobat)

Many third party companies from the Genesis era disappeared at the end of the 16-bit era, unable to make the transition to new hardware. Of those that did, many more eventually capitulated under the strain of increased development costs. Sunsoft was one publisher that though quite strong on 8-bit machines, became increasingly unable to sustain itself as gaming consoles progressed. Sega-16 was fortunate to speak with former Sunsoft game designer David Siller about the company’s role on the Genesis and subsequent demise. We also chatted with him about his creation of Aero the Acrobat, as well as his adventure as as Sushi-X, the mysterious, fighting game-loving character featured in Electronic Gaming Monthly.

Genesis Reviews

Blaster Master 2

The original Blaster Master was something of a NES favorite, and Genesis fans were understandably jubilant when the sequel was announced for their beloved console. Imagining Jason roaming with SOPHIA through beautiful 16-bit backdrops and fighting majestic bosses seemed like a dream come true. Much to everyone’s dismay, the game failed to live up to its predecessor, and while not a bad game per se, it’s definitely lacking. We’ve put Blaster Master 2 through its paces to see just how it stands next to Sunsoft’s classic, so read our full review to see if it’s worth your time.

Genesis Reviews

McDonald’s Treasure Land Adventure

Aside from the obvious clown character, I’m still wondering what the tie-to McDonald’s is here. It’s strange to see the fast food chain have its license used without any references incorporated into the game, and I suppose that it was just as enamored of Treasure’s magic as everyone else was. You have to admit, the two are an incredible way to sucker gamers into what’s essentially a run-of-the-mill platformer with an all too-happy protagonist.