Catapult wasn’t the first company to try and bring online gaming to consoles, but it was the one that actually turned it into something viable. If not for the Xband, we might not have seen SegaNet, or later on Xbox Live and the Playstation Network. Catapult was the first to make playing against someone long distance a concept that was actually workable on consoles, and many Genesis fans have fond memories of playing Mortal Kombat and NBA Jam over their phone lines. Recently, Sega-16 chatted with Catapult’s former Vice President of Software Development, Konstantin Othmer, and he had much to say about the company and its famous product.
Author: Ken Horowitz
Sega Download: Genesis Live Arcade Vol. 01
After months and months of rumors and speculation, Sega finally announced its support of Xbox Live Arcade last week at E3. While the initial offerings are slim (only two games), the mere fact that we’ll now be getting plenty of Genesis goodness on our Xbox 360s is reason enough for Segaphiles to be happy. We’re celebrating the news with a brand new article series. Genesis Live Arcade will serve as a sister article to our current Genesis Virtual Console series and will continue to bring our hands-on recommendations about the newest games each month as they’re released. We kick things off with a report on the first two games available: Golden Axe (arcade) and Sonic The Hedgehog. Read the full article and see if these two are worth your Microsoft points!
MEGA Bites Vol. 03
Some sad news awaits Genesis fans in regard to the revival of one of its most famous franchises, but luckily there’s some great news on the fan translation end to ease the pain. When you think about it, there’s an interesting spread of news this month. Good, bad, and downright confusing gives this installment of MEGA Bytes something for every Genesis fan to read!
Interview: David Siller (Designer of Aero the Acrobat)
Many third party companies from the Genesis era disappeared at the end of the 16-bit era, unable to make the transition to new hardware. Of those that did, many more eventually capitulated under the strain of increased development costs. Sunsoft was one publisher that though quite strong on 8-bit machines, became increasingly unable to sustain itself as gaming consoles progressed. Sega-16 was fortunate to speak with former Sunsoft game designer David Siller about the company’s role on the Genesis and subsequent demise. We also chatted with him about his creation of Aero the Acrobat, as well as his adventure as as Sushi-X, the mysterious, fighting game-loving character featured in Electronic Gaming Monthly.
Blaster Master 2
The original Blaster Master was something of a NES favorite, and Genesis fans were understandably jubilant when the sequel was announced for their beloved console. Imagining Jason roaming with SOPHIA through beautiful 16-bit backdrops and fighting majestic bosses seemed like a dream come true. Much to everyone’s dismay, the game failed to live up to its predecessor, and while not a bad game per se, it’s definitely lacking. We’ve put Blaster Master 2 through its paces to see just how it stands next to Sunsoft’s classic, so read our full review to see if it’s worth your time.