Author: Ken Horowitz

Genesis Reviews

Dahna Megami Tanjyo

Nothing makes me angrier than sending off for a game that looks absolutely incredible in screenshots, only to have the actual product be a plodding stinker. Only two games ever really burned me this way: Fantasia and today’s review choice – Dahna Megami Tanjou. Who knew that she’d be a minisucle little thing running around, hacking fruitlessly at enemies and sliding off cliffs? Who could have anticipated the sedating gameplay or the dreary visuals?

Editorials, Features

Beggar Prince: The Third Time’s the Charm

We recently spoke to Super Fighter Team president Brandon Cobb, and he’s given us the exclusive first look at the third – and final- run of the action/RPG that’s taken the Genesis world by storm. There’s been some major changes to Beggar Prince, and Cobb’s group has taken the concerns and requests of the gaming community to heart in order to provide the best possible product. What’s new to this version, exactly? Read on, dear friend and find out!

Genesis Reviews

Cyberball

During the first year or two after the Genesis launched, third party titles were few and far between, thanks to Nintendo’s iron-clad licensing agreements. During those dark years, Sega had to use all kinds of tactics just to get companies to even publish on its console. One of the most successful methods was the licensing and reprogramming of arcade hits by Sega itself. In addition to the great Capcom line up of reprogrammed games like Forgotten Worlds and Ghouls ‘N Ghosts, Sega also managed to snag some Atari titles, like the arcade hit Cyberball. Like its brethren, Cyberball received some home extras while retaining the look and feel of the coin-op as much as possible. The only problem with the futuristic football game is that it might not have been deep enough for the home market.

Features, Interviews

Interview: John Sauer (Sega Visions Editor)

Longtime Sega-16 readers are well aware of our investigations into the history behind Sega Visions magazine. From our editorial about its history to our interviews with former writer Bill Kunkel and Niles Nemo cartoon artist David Sullivan, a great deal has already been revealed. This time around, we’ve gone a few steps up on the Sega Visions heirarchy and spoken to former managing editor David Sullivan, who was with the periodical since its origins as the Sega Challenge newsletter.