Author: Ken Horowitz

Genesis Reviews

Cyberball

During the first year or two after the Genesis launched, third party titles were few and far between, thanks to Nintendo’s iron-clad licensing agreements. During those dark years, Sega had to use all kinds of tactics just to get companies to even publish on its console. One of the most successful methods was the licensing and reprogramming of arcade hits by Sega itself. In addition to the great Capcom line up of reprogrammed games like Forgotten Worlds and Ghouls ‘N Ghosts, Sega also managed to snag some Atari titles, like the arcade hit Cyberball. Like its brethren, Cyberball received some home extras while retaining the look and feel of the coin-op as much as possible. The only problem with the futuristic football game is that it might not have been deep enough for the home market.

Features, Interviews

Interview: John Sauer (Sega Visions Editor)

Longtime Sega-16 readers are well aware of our investigations into the history behind Sega Visions magazine. From our editorial about its history to our interviews with former writer Bill Kunkel and Niles Nemo cartoon artist David Sullivan, a great deal has already been revealed. This time around, we’ve gone a few steps up on the Sega Visions heirarchy and spoken to former managing editor David Sullivan, who was with the periodical since its origins as the Sega Challenge newsletter.

Features, Sega Download

Sega Download: Genesis Live Arcade Vol. 02

What, you thought that we’d forgotten about Sega’s 16-bit support of Microsoft’s excellent download service? Quite the contrary! The release list is considerably smaller, but there’s still some quality being made available for your gaming pleasure. This month features a quartet of titles: Ecco the Dolphin, Cyberball (arcade), Sonic The Hedgehog 2, and Streets of Rage 2. Which are worth your points? Read our full report and find out!

Double Take, Features

Double Take: Revenge of Shinobi

Today we kick off a new feature series! Double Take gives readers a chance to take a second look at those special titles that made a major impact. Instead of the standard review fare, the series seeks to offer a better look at the overall experience a particular game offers. We start things off with that first of great Genesis action/platformers: The Revenge of Shinobi. Sega really got the 16-bit ball rolling.