The name Rastan means something to arcade goers who are old enough to have played Taito’s classic in the arcades. It was difficult, great-looking, and it’s twin stereo speakers fired off an awesome soundtrack for everyone in the area to hear. Yes, Rastan rocked hard, and for that reason it’s a shame that the sequel never quite lived up to its predecessor. The Genesis scored an amazingly accurate port, but all the bad came over with all the good, and the result is a mediocre product that fails to do the Rastan legacy justice.
Author: Ken Horowitz
Interview: Namco Bandai (Splatterhouse)
Namco Bandai recently announced a new game in the Splatterhouse series, one that would revisit the mythos and reboot the franchise instead of being a true sequel. Electronic Gaming Monthly (EGM) had the scoop with lots of great details and screen shots of Rick’s latest foray into the macabre mansion of Dr. West. As major Splatterhouse fans ourselves, Sega-16 knocked on Namco’s door in hopes of getting some insight on how the game compares to the previous Genesis releases, as well as what we could expect from the gameplay. Namco was gracious enough to let us chat with the game’s two producers, and we have the complete interview available for you! Set aside the hockey masks and meat cleavers, and take some time to read up on the rebirth of a classic!
Lakers vs. Celtics & the NBA Playoffs
Electronic set the gaming world on fire with its incredible Lakers vs. Celtics & the NBA Playoffs for MS-DOS, and the Genesis port was the proverbial “bigger, badder, better” in all areas. Take control of Magic and sweep Boston or guide Bird and the Celtics to yet another championship. Heck, why not take Barkely’s ’76ers and finally give him that ring?
Richard Scarry’s Busytown
Game analysts everywhere are quick to point out that there’s a large sector of people who aren’t interested in all the bells and whistles of modern consoles (or their high price tags). This, they say, explains why Nintendo’s Wii is such a success. Well, if analysts had just stopped to talk to the preschooler set, they would have found this out years ago! Yes, as long as a game is good, young kids don’t care what console it’s on, and in this area the Genesis can hold its own against the competition – modern or not. Take Richard Scarry’s Busytown, for example. Here’s a game that covers all the bases and provides an instantly accessible world to kids who aren’t even old enough to read yet. It even supports the Mega Mouse!
Pepenga Pengo
The term “arcade classic” isn’t the first thing to come to mind when the game in question features a penguin pushing ice blocks at his foes, but it quickly makes sense when you consider what types of machines populated ’80s arcades. Sega’s Pengo was a fun (and hard) maze chase game that racked up its fair share of quarters before changing gaming tastes sent it off to franchise storage, but the plucky penguin did return for a Game Gear port in 1992. However, it wasn’t until Sega remade the game completely for the Mega Drive three years later that its true brilliance finally emerged. Unfortunately, Pepen Ga Pengo was left behind in Japan, and it now commands a hefty price on eBay.
