There’s something to be said about straight-up shooters. I’m not talking about the “lone pilot vs. invading aliens” classics. No, I mean one guy with a BIG gun just squeezing the trigger until the vibrations stop! Dynamite Duke appears to be the game to fit the bill in this regard, until you actually play it. Aren’t explosions and big armament supposed to invoke some kind of a response? Shock and awe, meet your evil twin.
Author: Ken Horowitz
MEGA Bites Vol. 04
For a console that was officially discontinued almost a decade ago, it’s nice to see the Genesis still making waves in the industry. We have some news about the new Xbox 360 and PS3 Golden axe game, the fate of Earthworm Jim, another attempt at making the Genesis portable, Mega Drive games on the Wii, and some great guys using the Sega CD for charity.
Interview: Michael Knox (Founder of Park Place Productions)
As the head of the development team that made both Montana and the original Genesis version of John Madden Football, Knox was at the center of the internal controversy regarding both games, and he had some great information to share regarding how each was made. There’s even some previously unknown backstory to how the original Genesis Madden came about. It’s a must-read for any football fan, and you can get it all in our full interview.
Behind the Design: Joe Montana Football
When you think video game football, the first name to come to mind is Madden, and while it’s definitely the biggest name, its domination wasn’t always so clean cut. Almost a half a year before the console debut of EA’s never-ending franchise, another football series was born – by the hands of the same creators! Joe Montana Football was Sega’s first foray into the big leagues of digital football, and it almost died on the drawing board. In fact, there were at one time as many as three different teams working on it at one time, and it was Trip Hawkins’ company that finally saved the day.
Interview: David Foley (Programmer)
There are quite a number of a industry personalities today that have a tenure at Sega somewhere on their résumé. Many designers, artists, and programmers either got their starts at the fabled company or made a stop there sometime on the road to success. David Foley is a great example of the latter. Working at Sega as both a designer and programmer, he took part in many famous projects, including Spider-Man vs. the Kingpin and Chakan. He also played a major part in bringing the Sega Channel to thousands of happy homes across America. Ultimately, Foley moved on to found several companies and enjoy the fruits of his efforts as an entrepreneur.