Lots of Genesis publishers have disappeared, but some barely even showed up at all. Nuvision Entertainment was one company that vanished after a single release, and given the quality of the game in question, we have no doubt why it went under. Bimini Run is a repetitive, droning exercise in boredom that is thankfully over all too soon.
Author: Ken Horowitz
Interview: Frank Trzcinski (PS2 VectorMan Concept Artist)
Several years ago, Sega announced a Playstation 2 sequel to its VectorMan games. Video was shown, and the game seemed on track for a 2004 release. Then, it was canceled without warning, and little was heard from it again. That all changed last month when the game’s former lead production designer released some concept art, and we just knew we had to talk to him.
Super Tempo
Tempo for the 32X was a wacky platformer that had dancing bugs, yodeling, and even flying cows. Though American gamers also saw a watered-down version released on the Game Gear, they never got a chance to check out the Saturn sequel, Super Tempo. It was only released in Japan, and it currently commands very high prices on sites such as eBay (an expensive Saturn import? NO WAY!). While we can’t go out and buy everone a copy, we can at least show you what you may have missed. We’ve put the game through its paces and can at least offer another glimpse into the world of Tempo and his friends.
Budokan: The Martial Spirit
When people think of 16-bit fighting games, most tend to consider few titles beyond Street Fighter II and Mortal Kombat. There was surely a ton of mediocre clones out there, and it’s understandable to only remember the best of the bunch. However, Budokan: The Martial Spirit predates all the fighters on the Genesis, as it originally appeared on home computers in 1989. The Genesis port was almost entirely intact, but how does it fare in gameplay?
Sorcerian
Playing an import RPG can be pretty darn hard, especially when the initial menu screen is the most text-heavy in the game! Such is the case of Falcom’s Sorcerian, which shows little mercy from the get-go. Its character creation menu and options are all in Japanese, and it’s virtually impossible to even create a character if you’re not fluent, let alone actually play the game. Many gamers never got past this, and they missed out on a decent little action/RPG. Thankfully, a partially translated ROM is out there, and it is the only way to get anywhere with the Mega Drive version.
