Author: Ken Horowitz

Features, Interviews

Interview: Mike Dietz (Virgin Int. Animation Director)

Many animators of the 16-bit era had a special love for the Genesis and its user-friendly hardware. With it, they were able to make some incredibly fluid games that still look beautiful today. Mike Dietz, as the director of animation for both Virgin Interactive Entertainment and Shiny Entertainment, shares that sentiment. Dietz was involved with such classics as Disney’s Aladdin, Cool Spot and the Earthworm Jim series, and he recently chatted with us about his time with the Genesis.

Genesis Reviews

Bimini Run

Lots of Genesis publishers have disappeared, but some barely even showed up at all. Nuvision Entertainment was one company that vanished after a single release, and given the quality of the game in question, we have no doubt why it went under. Bimini Run is a repetitive, droning exercise in boredom that is thankfully over all too soon.

Features, Interviews

Interview: Frank Trzcinski (PS2 VectorMan Concept Artist)

Several years ago, Sega announced a Playstation 2 sequel to its VectorMan games. Video was shown, and the game seemed on track for a 2004 release. Then, it was canceled without warning, and little was heard from it again. That all changed last month when the game’s former lead production designer released some concept art, and we just knew we had to talk to him.

Saturn Reviews

Super Tempo

Tempo for the 32X was a wacky platformer that had dancing bugs, yodeling, and even flying cows. Though American gamers also saw a watered-down version released on the Game Gear, they never got a chance to check out the Saturn sequel, Super Tempo. It was only released in Japan, and it currently commands very high prices on sites such as eBay (an expensive Saturn import? NO WAY!). While we can’t go out and buy everone a copy, we can at least show you what you may have missed. We’ve put the game through its paces and can at least offer another glimpse into the world of Tempo and his friends.

Genesis Reviews

Budokan: The Martial Spirit

When people think of 16-bit fighting games, most tend to consider few titles beyond Street Fighter II and Mortal Kombat. There was surely a ton of mediocre clones out there, and it’s understandable to only remember the best of the bunch. However, Budokan: The Martial Spirit predates all the fighters on the Genesis, as it originally appeared on home computers in 1989. The Genesis port was almost entirely intact, but how does it fare in gameplay?