Author: Ken Horowitz

Features, Previews

Preview: Rocket Knight

After almost two decades away from the limelight, Konami’s Rocket Knight series blasts back into action in a new game for Xbox Live Arcade, Playstation Network, and Steam (PC). This new sequel retains the classic 2D gameplay of the previous two games, but it brings a modern coat of paint to the visuals. The “2.5” look marks a new style for the series, and we’ve got a complete preview of it for you to check out before the game hits May 12. Did we mention we also chatted with the game’s associate producer? Well, what are you waiting for then? Read the article and see why great heroes never die; they just play possum.

Features, Interviews

Interview: Mike Dietz (Virgin Int. Animation Director)

Many animators of the 16-bit era had a special love for the Genesis and its user-friendly hardware. With it, they were able to make some incredibly fluid games that still look beautiful today. Mike Dietz, as the director of animation for both Virgin Interactive Entertainment and Shiny Entertainment, shares that sentiment. Dietz was involved with such classics as Disney’s Aladdin, Cool Spot and the Earthworm Jim series, and he recently chatted with us about his time with the Genesis.

Genesis Reviews

Bimini Run

Lots of Genesis publishers have disappeared, but some barely even showed up at all. Nuvision Entertainment was one company that vanished after a single release, and given the quality of the game in question, we have no doubt why it went under. Bimini Run is a repetitive, droning exercise in boredom that is thankfully over all too soon.

Features, Interviews

Interview: Frank Trzcinski (PS2 VectorMan Concept Artist)

Several years ago, Sega announced a Playstation 2 sequel to its VectorMan games. Video was shown, and the game seemed on track for a 2004 release. Then, it was canceled without warning, and little was heard from it again. That all changed last month when the game’s former lead production designer released some concept art, and we just knew we had to talk to him.

Saturn Reviews

Super Tempo

Tempo for the 32X was a wacky platformer that had dancing bugs, yodeling, and even flying cows. Though American gamers also saw a watered-down version released on the Game Gear, they never got a chance to check out the Saturn sequel, Super Tempo. It was only released in Japan, and it currently commands very high prices on sites such as eBay (an expensive Saturn import? NO WAY!). While we can’t go out and buy everone a copy, we can at least show you what you may have missed. We’ve put the game through its paces and can at least offer another glimpse into the world of Tempo and his friends.