Sega-16 recently had the chance to chat with Carl-Henrik Skarstedt, a programmer who spent many years with Funcom, the third party developing house behind such PC hits as The Longest Journey and Anarchy Online. During his time there, Carl-Henrik worked on both the Genesis and Sega CD, on titles such as Samurai Shodown, Fatal Fury Special, NBA Hangtime and Daze before Christmas. He shared his insights and experiences on working with different publishers, as well as what it was like to program for Sega’s ill-fated add-on.
Author: Ken Horowitz
Genesis Around the World: Neo Japan Games
Far too many gamers are only able to find their Genesis and retro games at the occasional flea market and garage sale. Others are relegated to online purchases from sites like GameGavel and eBay. Those lucky enough to have an actual retro game store nearby quickly become frequent customers, and a little thing like a hundred mile round trip doesn’t stop the true Genesis fan from getting his fix. Extreme mileage and expensive gas were a small price to pay for Sega-16’s editor-in-chief Ken Horowitz, as he finally found a bona fide retro shop on the sunny Caribbean island of Puerto Rico.
Interview: Doug Lanford (SOA Programmer & Tester)
Everyone dreams at working at a major game developer. It’s something all kid gamers wish for, and many adult gamers strive to make it a reality. Sometimes though, destiny comes knocking quickly, and when it does you have to run with it and never look back. That’s what happened to Doug Lanford, who went for an interview for a game tester job at Sega on a whim. Four years later, he was a programmer with a bright future ahead of him.
Interview: Jools Watsham (Iguana Ent. Artist)
Sega-16 recently had the chance to talk with former Iguana mainstay Jools Watsham. During his tenure at the company and later at Acclaim itself, Watsham worked many different titles in a variety of positions as an artist and producer, among other things. He was also involved with quite a few Genesis titles, like Aero the Acrobat, NBA Jam, and NFL Quarterback Club.
New Zealand Story
Taito’s list of arcade conversions to the Genesis is pretty big, much larger still if one includes those titles left behind in Japan. One such game was the adorable platformer New Zealand Story, which tells the tale of a little kiwi named Tiki who is out to save his girl and friends from an evil Walrus. Featuring adorable visuals and some of the most brutal platforming action of the era, this is one game that lures you in with its cuteness, only to then lash out and cut your throat, kind of like Chucky.