Scott Orr was there for the conception of the Madden series, and he was an integral part of its growth into the powerhouse that we know today. Sega-16 recently spoke to Mr. Orr about his work on the series and what it was like to see it push the Genesis towards success like no other property could. Read the full interview for more details.
Author: Ken Horowitz
What’s the Frequency, Kenneth? Vol. 01
Sometimes, things happen that leave you totally puzzled, confused without a clue. Since this also seems to happen quite often in the world of video games, we figured it was worth discussing. Hence the birth of a new feature series! What’s the Frequency, Kenneth? is a new editorial series by Sega-16 EIC Ken Horowitz that examines the bewildering decisions made in the wonderful world of 16-bit gaming, past and present. A lot of the events of the Genesis era are still felt today, and they still influence the decisions made by the House that Sonic Built.
Surging Aura
Surging Aura is a classic Sega adventure that has somehow resisted all attempts to be translated from Japanese (though a French version does exist). This is unfortunate, as the game is entirely playable, even in Japanese. We’ve gone through it from beginning to end, so check out our full review to see just what you – and the rest of the world – have been missing these many years.
Pier Solar and the Great Architects
After a seemingly endless wait, WaterMelon’s Pier Solar was finally unleashed upon the Genesis community last December. The game sold like hot cakes, with a third printing recently selling out, and our forums have been buzzing with discussions about the first brand-new Genesis game built from scratch in over a decade (and hopefully the first of many more). WaterMelon went all out with the packaging, and guess what?It included one hell of a game with all the goodies. This is one for the ages, my friends, so read our full review and be prepared to physically hurt yourself for not having bought this when you had the chance.
Interview: Carl-Henrik Skarstedt (Funcom Programmer)
Sega-16 recently had the chance to chat with Carl-Henrik Skarstedt, a programmer who spent many years with Funcom, the third party developing house behind such PC hits as The Longest Journey and Anarchy Online. During his time there, Carl-Henrik worked on both the Genesis and Sega CD, on titles such as Samurai Shodown, Fatal Fury Special, NBA Hangtime and Daze before Christmas. He shared his insights and experiences on working with different publishers, as well as what it was like to program for Sega’s ill-fated add-on.