Namco has done a competent job of capturing the charm and story of the famous anime, but the gameplay is hurt by the focus on story. It’s hard to have a great RPG without all the elements that make the genre what it is. Still, Nadia makes for a relaxing adventure without all the trappings of your typical RPG. If you’re looking for a different spin on a gaming standard, this one might be worth looking into.
Author: Ken Horowitz
Developer’s Den: Game Arts
Few companies rode the Sega wave of the mid ’90s as well as Game Arts did. Under the guidance of director and producer Takeshi Miyaji, the company produced a string of hits for the Genesis, Sega CD, and Saturn that still fascinate gamers today. Sega-16 takes a look at the career of both Miyaji, who died in July of 2011, and the company he founded in this installment of Developer’s Den.
Sega-16 Year 07 Retrospective
Sega-16 celebrated its seventh birthday on June 27. After years of development and a recent series of hacking attempts, the site has returned, and we’re looking forward to many more years of Genesis coverage!
Interview: Affinity: Sorrow Team
Adding to the already thriving Geness Homebrew community is Airwalk Studios, whose second effort promises to be a big one. An RPG by the name of Affinity: Sorrow, the game is slated for a hopeful release next year. We snagged the developers for an interview on this eagerly awaited title, so read on for details on what could be next year’s big Genesis release.
Star Odyssey
Super Fighter Team returns with its third new release for the Genesis! Originally slated for publishing by Sage’s Creation in 1991, Star Odyssey disappeared for two decades. Its release marks the first Japanese Genesis game to be licensed for a modern release, so read on and see if it was worth the wait!