Sega-16 celebrated its seventh birthday on June 27. After years of development and a recent series of hacking attempts, the site has returned, and we’re looking forward to many more years of Genesis coverage!
Author: Ken Horowitz
Interview: Affinity: Sorrow Team
Adding to the already thriving Geness Homebrew community is Airwalk Studios, whose second effort promises to be a big one. An RPG by the name of Affinity: Sorrow, the game is slated for a hopeful release next year. We snagged the developers for an interview on this eagerly awaited title, so read on for details on what could be next year’s big Genesis release.
Star Odyssey
Super Fighter Team returns with its third new release for the Genesis! Originally slated for publishing by Sage’s Creation in 1991, Star Odyssey disappeared for two decades. Its release marks the first Japanese Genesis game to be licensed for a modern release, so read on and see if it was worth the wait!
Interview: Scott Orr (Electronic Arts Producer)
Scott Orr was there for the conception of the Madden series, and he was an integral part of its growth into the powerhouse that we know today. Sega-16 recently spoke to Mr. Orr about his work on the series and what it was like to see it push the Genesis towards success like no other property could. Read the full interview for more details.
What’s the Frequency, Kenneth? Vol. 01
Sometimes, things happen that leave you totally puzzled, confused without a clue. Since this also seems to happen quite often in the world of video games, we figured it was worth discussing. Hence the birth of a new feature series! What’s the Frequency, Kenneth? is a new editorial series by Sega-16 EIC Ken Horowitz that examines the bewildering decisions made in the wonderful world of 16-bit gaming, past and present. A lot of the events of the Genesis era are still felt today, and they still influence the decisions made by the House that Sonic Built.