For more than a decade, Joe Miller has been seen almost exclusively as the virtual father of the 32X. What most people don’t know is that his role at Sega as Senior Vice President of Product Development was mostly software-driven, and though he saw the launch of almost a half-dozen platforms, he oversaw over a hundred in-house games and was involved with everything from the Sega Channel to the Multimedia Studio.
Author: Ken Horowitz
Dungeon Master II: Skullkeep
A PC classic comes to the Sega CD in great form! Despite some control adjustments and a large memory footprint, Dungeon Master 2 maintains everything that made it so popular on computers, and it gives Sega CD gamers a chance to dive into perhaps the largest RPGs ever released on the machine. A word to the wise though: bring a Mega Mouse or a six-button controller.
History of: Sega Sports
For more than a decade, Sega went toe-to-toe with the biggest sports publisher of all time. Such success wasn’t instant but the culmination of years of refinement and planning. We’ve spoken to more than a dozen former Sega Sports alumni to get the full story, so join us as we take a look at the Sega Sports brand, which boosted the Genesis and took on the mighty EA.
MEGA Bites Vol. 15
The last few months have seen a lot of activity on the Genesis front, including updates, remakes, and a few downright weird things… As always, we’ve compiled them together in a nice, digestible collection. So, kick back and see all the latest news about your favorite franchises!
Creative Genesis: Game Sack Ep. #60
Game Sack is back with another all-Genesis episode! This one covers shooters, and Joe and Dave are going to go through all of them. Head on in to see the video, and then go check out the rest of the episodes on Game Sack’s YouTube page.