Though Sega-16 officially launched on June 27, 2004, we had a soft launch three days earlier. Today marks two consecutive decades of uninterrupted Sega coverage, and I am damn proud to share it with you all. Thank you to all our readers and contributors for 20 years of support! And as they say, “We’re just getting started.”
Author: Ken Horowitz
Preview: ZPF
The shmup-fest doesn’t stop! Mega Cat Studios and a talented team of developers will be releasing ZPF soon, and we have a preview of the latest demo! Check it out and get ready for more shooter action on your Genesis!
Interview: Adam (helpcomputer0, Indie Developer)
The Master System has enjoyed a resurgence thanks to an incredible homebrew community. We had the chance to talk with Adam, an indie developer and pixel artist who’s working on a great new Master System game.
Golden Axe: Revenge of Death Adder
Golden Axe is synonymous with hack-‘n-slash, and Sega gave us one hell of an upgrade with 1992’s Revenge of Death Adder. The game declared the series’s triumphant return to coin-op form and served up a memorable adventure that somehow never got ported to a Sega console.
Wonder Boy III: The Dragon’s Trap
Westone expanded on the action/RPG turn taken by Wonder Boy in Monster World by adding a larger world and multiple character transformations. The result was a classic sequel that, despite some linear design and cryptic mechanics, remains one of the Master System’s best titles.