Nintendo fans have long had their share of texts about their favorite company, and now Segaphiles finally have one of their own. Told from the perspective of then-CEO Tom Kalinske and his team, Console Wars tells the tale of how the upstart Sega managed to finally end Nintendo’s industry dominance.
Author: Ken Horowitz
Interview: Kristin Harvey (SOA Artist)
Starting as an illustrator working on the Genesis, Sega CD, and PICO, Kristen Harvey found herself doing many different tasks, like managing other artists and even designing Sega of America’s first website. The journey between these two fields was a long and engaging one, and Harvey found herself wearing many hats along the way.
Teasers: Target Earth Returns!
The Genesis mech classic Target Earth is being resurrected by Dracue Software, a team well versed in the art of mech shooters. Slated for release on the Playstation 4 at the end of 2014, the game marks yet another attempt at continuing a Genesis series via crowd funding. Hopefully, this one will be more successful than the others. Read the Teaser for more info!
Teasers: New Super Fighter Team Releases!
Super Fighter Team is returning to the Genesis in 2015 with two more localizations! Gamtec’s Taiwan-only vertical shooter Magic Girl and the unreleased Epyx puzzle game Cascade. With bug fixes, English translations and the full physical release treatment, these are two more potential additions to your Genesis library.
Behind the Design: Disney’s Aladdin
Sega-16 takes a comprehensive look behind the making of a true Genesis classic. We’ve spoken to a dozen people involved at Disney, Sega, and Virgin Games, including programmer David Perry and former Disney Software Producer Patrick Gilmore. We even spoke to people who worked on the film! This is the definitive story of how three major companies united to create a fan-favorite.