Sega jumped into the martial arts action game with a title that was eerily reminiscent of Irem classics like Vigilante. Short, nice to look at, and simple to play, Kung Fu Kid doesn’t offer much in gameplay, but it somehow manages to be entertaining. If you can get past the feeling of lost potential, there’s a decent little action game here.
Author: Ken Horowitz
Behind the Design: The Revenge of Shinobi
Virtually every Genesis owner owns or has at least played The Revenge of Shinobi. Hailed as a 16-bit classic, it was one of the early titles that showed off what the console was capable of, and it cemented the Shinobi series as a major Sega franchise. Sega-16 takes a comprehensive look at how it was made, with insight from several members of the development team.
Sega Legends: Ayrton Senna
Ayrton Senna was a racing icon throughout much of the world, even within the video game industry. He was signed by Sega of Japan to endorse its second Super Monaco GP game, but he left more than just his name on the game’s development. He played an integral part in its creation, showing the full potential of what a licensed game could be.
Interview: Henk Nieborg (Pixel Artist)
Pixel art is one of the undying joys of gaming. While 3D can be quick to show its age, pixel art maintains its beauty. Sega-16 recently chatted with one of the legends of pixel art design, Henk Nieborg, and he shared his experiences on creating The Misadventures of Flink, the Adventures of Lomax, and other works. Enjoy!
Ninja, The
The ’80s were all about ninjas, and the Master System did its pop culture duty in stellar fashion. The imaginatively-named “The Ninja” is a cool little run-‘n-gun that has all the shadow warriors, shurikens, and action you could ask for! Find a copy and get ready to save the Ohkami Province and its princess from the forces of evil!