The Master System is not known for a wide selection of RPGs, but some actually get passed over in favor of more recognized titles. Miracle Warriors is such title, having spent decades in the shadows of Phantasy Star and Ys. While it is far from their level of quality, there is actually a decent game under some unforgiving RPG mechanics.
Author: Ken Horowitz
Robot Battler
On the Mega Drive, Sega began offering downloadable games via its MegaNet service. Robot Battler was among the titles released, but it offered little satisfaction compared to some of the other titles. Today, what novelty it has is gone, and the actual game is perhaps better left as a footnote in the company’s history.
Interview: Stuart Middleton (Programmer)
Stuart Middleton has been programming and working in the gaming industry for decades, as he’s had a hand in many classic Sega games, like Alien 3 and Joe & Mac for the Genesis. Sega-16 chatted with him recently about his experiences working on several of Sega’s hardware, including the Master System and Game Gear.
Kung Fu Kid
Sega jumped into the martial arts action game with a title that was eerily reminiscent of Irem classics like Vigilante. Short, nice to look at, and simple to play, Kung Fu Kid doesn’t offer much in gameplay, but it somehow manages to be entertaining. If you can get past the feeling of lost potential, there’s a decent little action game here.
Behind the Design: The Revenge of Shinobi
Virtually every Genesis owner owns or has at least played The Revenge of Shinobi. Hailed as a 16-bit classic, it was one of the early titles that showed off what the console was capable of, and it cemented the Shinobi series as a major Sega franchise. Sega-16 takes a comprehensive look at how it was made, with insight from several members of the development team.