We sat down with classic ’80s and ’90s video game cover artist Mike Winterbauer to discuss his long and illustrious career, as well as how traditional hand-drawn art has fared against computer-generated work. It’s a great look at how game cover art was created, so read on for all the details!
Author: Ken Horowitz
Behind the Design: Phantasy Star
The four core Phantasy Star games comprise one of the most legendary RPG franchises in gaming history, breaking conventions and seemingly defying hardware limitations. It all started on Sega’s 8-bit Master System, and we take a deep look at how the first game came together.
Hands-On: Sonic Mania Collector’s Edition
Sonic’s latest 2D outing featured a very cool collector’s edition that any Genesis owner would love to have! It’s a beautiful addition to any game room and makes for a great conversation piece. Complete the package with Data Discs vinyl release of the soundtrack, and you have one of the best collector’s sets released this year.
Interview: Susan Manley (EA Project Manager)
For several key years, Susan Manley served as a project manager for Electronic Arts. During her tenure, some of the publisher’s most renowned franchises were born, and they helped propel Electronic Arts to the top tier of Genesis publishers. We had a chance to chat with Ms. Manley about her experiences, so read on for all the details!
Behind the Design: Castle of Illusion Starring Mickey Mouse
Early in the 16-bit era, Sega and Disney teamed up to produce one of the best platformers on the Genesis. They created a game that represented an early example of the power of Sega’s new hardware and that is still beloved to this day. Sega-16 delves into the making of Castle of Illusion to see how this classic came to life and how it helped define a new generation of platformers.
