As with many of Sega’s arcade titles of the ’80s, Quartet found its way onto the Master System. There were many changes in the transition, and the popular four-player feature of the original was lost. Still, the version that came home was fun enough to spend an afternoon with, especially with a friend.
Author: Ken Horowitz
Sega Scan: Sex & Sega: Partners in Print
Sex and video games go way back, and every game publisher has found a way to combine the two. Sega went farther than most did in its print advertising, particularly in Europe, and by the late ’90s its ads were quite daring. By the turn of the century, game ads had become raunchier and more provocative. We take a look at the history of sex in Sega’s print advertising, and discuss its impact.
Interview: Lizardcube & DotEmu (Wonder Boy III: Dragon’s Trap Remake)
The remake of The Dragon’s Trap is coming soon, so we reached out to get more information about its development. Lizardcube and DotEmu were kind enough to offer some details on this highly-anticipated remake!
Magic Girl Featuring Ling Ling the Little Witch
Gametec’s Magic Girl gets a second chance on the Genesis, thanks to Super Fighter Team. Translated and bug-fixed, the game is now of the level of quality one would expect from a commercial release. It may be a bit short, but there’s enough action and fun in this cute-’em-up to make it a worthy addition to any Genesis fan’s game library.
Interview: Jerry Momoda (Sega Product Manager)
Jerry Momoda has been fortunate to work at some of the most influential game companies at times when they were either dominating the market or pushing hardware boundaries. With a résumé that includes Nintendo, Atari, and Namco, he was a major force behind the western release of Sega arcade hits like OutRun and Hang-On, as well as Stun Runner for Atari and Tekken at Namco.