Before Aladdin and Earthworm Jim became global Genesis blockbusters, David Perry was already making 16-bit waves with Cool Spot. He discussed the game and his design philosophy in this 1993 interview with the Spanish game magazine Mega Force.
Author: Ken Horowitz
Classic Interview: Tom Kalinske (CEO of Sega of America)
Sega of America President Tom Kalinske did this interesting interview with the Spanish magazine TodoSega at the June ’93 CES. In it, he talks about all aspects of Sega’s business, including the Sonic 3, the Sega CD, Sega’s VR helmet, and the Saturn.
Deep Fear
Sega’s answer to Resident Evil puts more emphasis on action than survival horror, but it manages to mix things up enough to offer a fun undersea romp with some inspired monster designs. The voice acting is atrocious, but the gameplay is solid enough to give fans of the genre another quality title for their Saturns.
Classic Interview: Stewart Kosoy (Sega VR)
The Spanish video game magazine MegaForce ran this short interview with Stewart Kosoy at the 1993 summer Consumer Electronics Show (CES) in Chicago about the Sega VR helmet that was in development at the time. Kosoy had a long and storied career in game development. At Sega, he worked as a producer and was behind games for all of its hardware.
Shining Force: The Legacy of Great Intention
It remains one of the true classics of the 16-bit era, and Genesis fans owe it to themselves to play it through at least once. We are, of course, talking about Shining Force: The Legacy of Great Intention, and it is one heck of an adventure. Our full report inside!
