Sega’s seminal beat-’em-up franchise has been ported many times, including mobile devices as part of the Sega Forever collection. How well did it make the transition? Read our hands-on and see.
Author: Ken Horowitz
Interview: Marc Ericksen (Artist)
Anyone who owns a NES or a Genesis knows the art of Marc Ericksen. He is responsible for some of the most well-known pieces of the 8- and 16-bit eras including Strider and Mega Man 2 for the NES and Thunder Force II and Herzog Zwei, for Genesis. We recently had a chance to chat with Marc about his experiences creating game art and these brilliant pieces.
Hands-On: Phantasy Star II (Sega Forever)
Sega’s monolithic 16-bit RPG classic arrived on mobile devices last year as part of the Sega Forever line of releases. How does it play compared to the original? Does the touch pad work well or is the controller still king? Read our hands-on and find out if this one is worth the download.
Creative Genesis: Video Game History & Preservation
At the 2018 Portland Retro Gaming Expo, Ken Horowitz of Sega-16 did a panel on video game history & preservation, highlighting the need to speak to game developers and preserve game code and documents. The panel discussed the importance of keeping game history alive for future generations, and how even regular gamers can get involved.
History of: Sega UFO Catcher
Western arcades are full of all types of games, but one type has managed to last longer than all others. The crane game has endured for almost a century, and Sega’s UFO Catcher series has been a solid part of the publisher’s business for more than three decades. Read on to learn all about the history of this arcade mainstay!