Basketball Nightmare is a great example of a good idea with poor execution. It’s not a bad game, but it wastes so much potential that you’re left wanting more. The result is a mediocre basketball game that wears out its welcome pretty quickly.
Author: Ken Horowitz
Classic Interview: Barry Jafrato (Sega Europe Marketing Director)
This interview appeared in the May 1995 issue of the Spanish magazine HiTech. In it, Sega Marketing Director Barry Jafrato talks about the upcoming Saturn and its competitors in the next generation market.
Classic Interview: Shadowman Developers
This pair of interviews with Simon Phipps and Guy Miller about Shadowman appeared in the Spanish Revista Oficial Dreamcast and DC Magazine in 2000. They discuss how the DC port compared to the others and provide some background about the game’s conception.
Interview: Eduardo Morales Hermo (CEO Sega S.A.)
For decades, Eduardo Morales Hermo was synonymous with coin-ops in Spain, especially with Sega. As the head of Sega S.A., or “Segasa,” he helped bring arcade video games to all corners of Europe. Recently, he shared his experiences with us in an exclusive interview.
Vigilante
Irem’s brawling hit came home to the Master System without much of a downgrade, and it even supported the console’s neat FM sound feature. An addition well worth tracking down and adding to any library, Vigilante remains a great example of how Sega’s 8-bit machine could deliver arcade hits.
