In this excerpt from the book “The Sega Arcade Revolution: a History in 62 Games,” Ken Horowitz looks at the troubled journey of Sega’s arcade hit Zaxxon to the C64 computer. A web of lies and deception caused Sega a major headache, as well as a financial loss to its parent company, Paramount.
Author: Ken Horowitz
Classic Interview: Tomikazu Kirita (Konami R&D Director)
This short interview with Konami’s General Director of Research & Development, Tomikazu Kirita appeared in issue six of the Spanish game magazine TodoSega. Kirita gives a few bits of good info regarding Konami’s thoughts on the game market in Spain and whether it considered making games for the popular Master System in Europe.
Jet Grind Radio
Sega took lots of chances with the Dreamcast, and Jet Grind Radio is an example of the strategy paying off. Incredible visuals, solid gameplay, and a memorable soundtrack combine to form one of the console’s premier titles. If you have a Dreamcast, you must own Jet Grind Radio. This is Sega at its creative best.
Unfinished Business: Moon Dancer
Among the slew of Genesis titles that were canceled is Moon Dancer, a strategy/RPG that integrated innovative gameplay mechanics with a large cast and an interesting plot. Some newly-translated details offer more details about the plot and how it played, presenting a deeper look into what could have been a stellar 16-bit title.
Classic Interview: Sega Amusements Spain
This interview by J. Luis Sanz originally appeared in the July/August 1995 issue of the Spanish video game magazine Ultima Generación (the Spanish version of Next Generation magazine). In it, three of Sega Amusements Spain discuss the manufacturer’s origins in the country and plans for expansion.