Sega’s SG-1000 tried to take on Irem’s Kung Fu with a side-scrolling brawler that added some innovative mechanics to the gameplay. Unfortunately, a choppy framerate and sloppy execution hampered what could have been a stand-out title.
Author: Ken Horowitz
Classic Interview: Acclaim Europe
Vol. 3, issue 23 of the Spanish magazine Mega Force interviewed two of Acclaim’s European executives, President Rod Cousens and Director of Marketing Larry Sparks. The duo discussed launching Acclaim’s Spanish division and shared insight about the plans for a company that was riding high on the success of Mortal Kombat 2 and NBA Jam.
Almost Lost in Space: Zaxxon’s Rocky Journey to Home Computers
In this excerpt from the book “The Sega Arcade Revolution: a History in 62 Games,” Ken Horowitz looks at the troubled journey of Sega’s arcade hit Zaxxon to the C64 computer. A web of lies and deception caused Sega a major headache, as well as a financial loss to its parent company, Paramount.
Classic Interview: Tomikazu Kirita (Konami R&D Director)
This short interview with Konami’s General Director of Research & Development, Tomikazu Kirita appeared in issue six of the Spanish game magazine TodoSega. Kirita gives a few bits of good info regarding Konami’s thoughts on the game market in Spain and whether it considered making games for the popular Master System in Europe.
Jet Grind Radio
Sega took lots of chances with the Dreamcast, and Jet Grind Radio is an example of the strategy paying off. Incredible visuals, solid gameplay, and a memorable soundtrack combine to form one of the console’s premier titles. If you have a Dreamcast, you must own Jet Grind Radio. This is Sega at its creative best.