Coming from shmup masters Compile, Robo Aleste had big shoes to fill after the masterpiece that was M.U.S.H.A. As practically the only vertical shooter on the Sega CD, it also filled a much-neglected niche. How did it fare in both areas? Read our full review for all the details.
Author: Ken Horowitz
Classic Interview: José Ángel Sánchez (Sega Spain)
These two interviews with Sega Spain’s CEO and General Director, José Ángel Sánchez, discuss Sega’s position in the Spanish 16-bit market, the Mega CD and 32X, the Saturn. and the Dreamcast’s launch and Sega’s online plans in Europe. They offer some great insight about the company’s business in Spain and its expectations for upcoming consoles.
Xenocider
The first 3D shooter in almost two decades arrived on the Dreamcast in early 2021. Xenocider combined fast-paced action with presentation and gameplay one would expect from an official release back in 1999. It’s a great shooter romp that shows Sega’s last console isn’t done thinking.
Interview: Jacob Andersen (Designer: Amok & Scorcher)
We spoke to Jacob Andersen, the Lemon co-founder who worked on Amok and Scorcher for the Saturn. Both games were technically impressive and showed the system’s power in capable hands. Mr. Andersen spoke to us about his time at Lemon and his work on both of these Saturn titles.
Classic Interview: David Perry (Creator of Cool Spot)
Before Aladdin and Earthworm Jim became global Genesis blockbusters, David Perry was already making 16-bit waves with Cool Spot. He discussed the game and his design philosophy in this 1993 interview with the Spanish game magazine Mega Force.