Road Rash creator Randy Breen sat with us to talk about the landmark franchise on Sega’s consoles, his time at Electronic Arts, and where he thinks the game industry stands today. It’s a great, in-depth chat with the mind behind one of the most beloved series on the Genesis.
Author: Ken Horowitz
Classic Interview: Tetsuya Mitsuguchi (Sega AM3 Producer)
In this translated interview from the January 1996 issue of the Spanish video game magazine, Ultima Generación, Sega AM3 Producer Tetsuya Mizuguchi talks about porting Sega Rally to the Saturn and shares a bit about AM3’s upcoming arcade game, Manx TT.
Robo Aleste
Coming from shmup masters Compile, Robo Aleste had big shoes to fill after the masterpiece that was M.U.S.H.A. As practically the only vertical shooter on the Sega CD, it also filled a much-neglected niche. How did it fare in both areas? Read our full review for all the details.
Classic Interview: José Ángel Sánchez (Sega Spain)
These two interviews with Sega Spain’s CEO and General Director, José Ángel Sánchez, discuss Sega’s position in the Spanish 16-bit market, the Mega CD and 32X, the Saturn. and the Dreamcast’s launch and Sega’s online plans in Europe. They offer some great insight about the company’s business in Spain and its expectations for upcoming consoles.
Xenocider
The first 3D shooter in almost two decades arrived on the Dreamcast in early 2021. Xenocider combined fast-paced action with presentation and gameplay one would expect from an official release back in 1999. It’s a great shooter romp that shows Sega’s last console isn’t done thinking.