Everybody likes OutRun. The Ferrari, the music, the multiple paths; it’s all good. As one of the seminal racing games ever made, it has achieved almost legendary status. Originally released on the Sega Master System, it was brought to the Genesis in 1990 and was considered the best version until Sega brought it back on the Saturn for the Sega Ages Series.
Author: Ken Horowitz
Super Fantasy Zone
Anyone who is familiar with the Fantasy Zone series will feel right at home with the Mega Drive sequel. Controls are essentially the same and the premise has not changed at all. After O-papa, (Opa-Opa’s dad) is killed by the returning Dark Menon (sounds like a perfume company), little Opa takes on the mantle of space savior and sets out to finish the job his father could not. Using all his skill and armament, he battles through ten stages of baddies in order to eliminate Menon once and for all.
Lunar: The Silver Star
If ever there was a reason to buy a Sega CD, Lunar: The Silver Star was it. Although remade masterfully for the Playstation, the Sega CD version was a stunning RPG for its time and something that owners of the system could smirk about when their friends came over. This was why they had spent all that money. This was the reward for their months of suffering at the hands of poor FMV games and lackluster ports. This was the über adventure they had waited so eagerly for and it was good, damn good.
Final Fight CD
I remember when the SNES version of Final Fight hit the streets. It sold like hot cakes and though it had been eagerly anticipated, many were returned the same day. No Guy? No two player mode? Levels missing and names changed? Flicker and slowdown all over the place? Many of my friends swore a Sicilian curse at Capcom that day and were bitter over it for a long time. Never having an arcade version near me for comparison, for a long time I couldn’t see what all the controversy was about, until I played the Sega CD version.
Lists of Fury: 10 Best Genesis Games with Bad Box Art
Nothing screams “communication breakdown” like bad box art. To have a game be in development for months, sometimes years, and have the end result of so much effort be wrapped in an ugly box tends to give the impression that no one gave a crap anymore by the time distribution came. Too many times this is true. However, there are actually quite a few cases where the game inside the box belies its unattractive shell and is either a decent play or true classic. Come along as Sega-16 takes a look at ten of the best Genesis games to overcome their promotional handicaps and actually make something of themselves.