Kevin McGrath started his career in computer programming in 1982 at the ripe age of sixteen for the Minnesota Educational Computing Consortium (MECC) working on educational software for the Apple II. He has worked for or contracted with several of the game industries top companies, including Dynamix, Electronic Arts, SEGA of America and Microsoft. At EA he worked on several SEGA Genesis titles including Populous, The Immortal and Road Rash II.
Author: Ken Horowitz
Stories from the Book of Genesis Vol. 01
Sometimes, trading with a friend can be a hassle, especially if his mother is his chief negotiator. Check out what happens when parents take an active part in trading games in the first installment of our Stories from the Book of Genesis series.
Interview: Mike Posehn (Creator of Strike Series)
As the creator of Electronic Arts’ Strike series, Mike Posehn started a franchise that went on to sell millions and gave players the chance to mix strategy with arcade action. It also let them blow lots of stuff up. Sega-16 chatted with M. Posehn about his time at EA and his work on the Strike games.
Side by Side: Dungeon Explorer (Sega CD vs. TG-16)
The multi-player dungeon crawler Dungeon Explorer debuted on the TurboGrafx-16 and eventually hacked and slashed its way to the Sega CD. Which version is better? Well, you’ll have to read our full comparison and see!
Sega Gear: Menacer Light Gun
Every console has a light gun, the Genesis included. Unfortunately, it seems that the 16-bit generation overall didn’t pay much attention to them, as both the Menacer and its SNES counterpart, the Super Scope, received only a handful of games in total. Despite the small library, there are some good games out there, like T2: the Arcade Game and Body Count. So, is it worth tracking down a Menacer for your console?