As you may already know, the Super Fighter Team is putting the final touches on Beggar Prince, the first new Genesis release in almost a decade. Sega-16 was fortunate to get all the tasty details about the localization process, as well as talk to project leader Brandon Cobb about the experience! Read all about it in our exclusive preview!
Author: Ken Horowitz
Shining in the Darkness
Like RPGs? Good! We’ve got a review of the one that started the entire line of Shining games. Sega’s 1991 monster adventure, Shining in the Darkness, ushered in a new era of quality titles that have all maintained some sort of relation to each other, and have spawned over fifteen entries on more than half a dozen consoles. Read on, and see where it all began.
Interview: Tim Trzepacz (Microprose Programmer)
He’s been involved with the Ratchet & Clank series, worked on the classic Lunar remakes for the Playstation, and played a huge part in the Genesis classic Pirates! Gold. Yes, Tim Trzepacz has been around the game industry for a while, and has worked on some great games.
Side by Side: Virtua Fighter (32X vs. Saturn)
Many people deride the 32X as an under-achieving add-on that never had a chance. That may be true, but there was definitely power there to exploit. How much power? Enough to go head on with the original Saturn version of Virtua Fighter! In the latest installment of our Side by Side series, we compare the two and show which one comes out on top. Miss it not!
Target Earth
Nothing’s better than piloting a big, bad mech, especially since it means that you get to blow things up without mercy. Dreamworks’ Target Earth was one of the first Genesis games to bring the experience home in such style, and spawned a string of sequels.
