It seems odd that a company would develop a title almost to completion, only to shelve it at the eleventh hour. Yet such behavior is common in the game industry for a multitude of reasons, and many games are never released though being virtually completed. It Came from the Desert is an example of corporate decisions leaving development out in the cold. Sega-16 contributor Brandon Cobb recently spoke to Matt Harmon, the man behind the game, about its creation and subsequent termination.