In the realm of Genesis shmups, there are games that are brutally difficult, but balance the challenge with great gameplay and awesome level design. These are the shmups that make you want to suffer, and you continue to be abused until the table is turned, and you’ve finally beaten that last boss. Then there are those that are hard because of the way they’re designed. Weak weapons and cheap enemies add an artificial layer of challenge, and the true victim ends up being your poor control pad. Which of the two best describes UndeadLine?
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